Channel: TheHappieCat
Category: Science & Technology
Tags: thehappiecatthehappycatsimpleartificial intelligencehappycathappiecatunitygame devopen sourcehow-tohappieactionpixel arttutorialpixelgoal oriented action planningprogrammingc#githubgoapailet's makeadventureplanningcombat aizelda
Description: In this tutorial, we make a planning combat AI system in Unity and C#. I explain GOAP on a technical level, then what I made and why, and how it can be improved. Feel free to fork the repository and learn from it or improve on it (it's definitely incomplete): github.com/anneomcl/HappieGOAPGame I'm going to keep using Unity/C# in tutorials for the sake of consistency and simplicity, though I may use Unreal in the future, we'll see :) Last week's "How Games Work" video on this system: youtube.com/watch?v=nEnNtiumgII Ask questions or participate in the challenge: reddit.com/r/TheHappieMakers Resources: GOAP System Tutorial: gamedevelopment.tutsplus.com/tutorials/goal-oriented-action-planning-for-a-smarter-ai--cms-20793 Zelda-Style Health Tutorial: youtube.com/watch?v=-z-KLXPPGmg Tile Art: opengameart.org/content/dungeon-crawl-32x32-tiles Pro-tip: Click on the gear and set the speed to 1.5x or 2x. You'll probably be able to keep up with everything in half the time. That's how I got through school. My Second Channel: youtube.com/c/TheHappierCat2 Twitter: twitter.com/TheHappieCat Facebook: facebook.com/TheHappieCat